Книга Death Stranding Хидео Кодзимы. Философия гениальной игры - Энтони Фурнье
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4/03 issue of Nintendo Dream. Перевод на английский: shmuplations. Ссылка: http://shmuplations.com/boktai/.Автор неизвестен. Ace Attorney: Justice for All – 2002 Developer Interview. Перевод на английский: shmuplations. Ссылка: http://shmuplations.com/justiceforall/.
Автор неизвестен. Yasumi Matsuno X Hideo Kojima – 1999 Developer Interview. Перевод на английский: shmuplations. Ссылка: http://shmuplations.com/matsunoxkojima/.
Автор неизвестен. Metal Gear 2: Solid Snake development anecdotes from Beep! Mega Drive. Перевод на английский: Arkhound. (15/08/2018) Ссылка: https://thearkhound.tumblr.com/post/177046851093/metal-gear-2-solid-snake-development-anecdotes.
Автор неизвестен. 1998 Metal Gear Solid art commentary from Yoji Shinkawa. Перевод на английский: Arkhound. (12/10/2019) Ссылка: https://thearkhound.tumblr.com/post/188312918658/1998-metal-gear-solid-art-commentary-from-yoji.
Автор неизвестен. Famitsu #403: Hideo Kojima interview (Metal Gear Solid). Перевод на английский: Arkhound. (13/12/2019) Ссылка: https://thearkhound.tumblr.com/post/189640385948/famitsu-403-hideo-kojima-interview-metal-gear.
Автор неизвестен. Metal Gear: Ghost Babel interview translation from Weekly Famitsu. Перевод на английский: Arkhound. (22/11/2018) Ссылка: https://thearkhound.tumblr.com/post/180368318818/metal-gear-ghost-babel-interview-translation-from.
Автор неизвестен. Hideo Kojima interview with MSX Magazine (2005). Перевод на английский: Arkhound. (01/06/2019) Ссылка: https://thearkhound.tumblr.com/post/185300055888/hideo-kojima-interview-with-msx-magazine-2005?is_related_post=1.
Автор неизвестен. Metal Gear Solid 2: Solid Snake interview from MSX Magazine (August 1990). Перевод на английский: Arkhound. (04/09/2018) Ссылка: https://thearkhound.tumblr.com/post/177724797603/metal-gear-2-solid-snake-interview-from-msx.
Автор неизвестен. Zone of the Enders: The 2nd Runner – 2003 Developer Interview from the Visual Works of Anubis artbook. Перевод на английский: shmuplations. Ссылка: http://shmuplations.com/zoneofenders/.
Автор неизвестен. Preview: Metal Gear Portable Ops. (21/09/2006) Ссылка: https://web.archive.org/web/20160715125405/http://www.1up.com/previews/mgs-portable-ops_3.
Автор неизвестен. Hideo Kojima x Mamoru Oshi interview (August 8, 1996). Перевод на английский: Arkhound. (08/08/2020) Ссылка: https://thearkhound.tumblr.com/post/625905563514142720/hideo-kojima-x-mamoru-oshi-interview-august-8?is_related_post=1.
Автор неизвестен. Metal Gear Solid 4 Afterthoughts With Ryan Payton. (09/11/2008) Ссылка: https://www.psu.com/forums/threads/one-of-mgs4s-producers-gives-his-afterthoughts-on-the-game.157049/. – На момент издания книги ссылка недоступна.
ABERDEEN, Sam. The Life of Hideo Kojima: A Hideo Kojima Biography. (15/10/2019) Ссылка: https://nexushub.co.za/nexus/the-life-of-hideo-kojima-a-hideo-kojima-biography.html.
ANDERSEN, John. Where Games Go To Sleep: The Game Preservation Crisis, Part 2. (10/02/2011) Ссылка: https://www.gamedeveloper.com/business/where-games-go-to-sleep-the-game-preservation-crisis-part-2.
ASHCRAFT, Brian. Hideo Kojima Talks About The Challenges He Experienced After Leaving Konami. (10/09/2019) Ссылка: https://kotaku.com/hideo-kojima-talksabout-the-challenges-he-experienced-1838903726.
BLAUSTEIN, Jeremy. The bizarre true story of Metal Gear Solid’s English translation. (18/07/2019) Ссылка: https://www.polygon.com/2019/7/18/20696081/metal-gearsolid-translation-japanese-english-jeremy-blaustein.
BOO, Bernard. Death Stranding and Metal Gear Solid Artist Yoji Shinkawa on Creating Iconic Video Game Art. (17/07/2020) Ссылка: https://www.denofgeek.com/games/death-stranding-pc-yoji-shinkawa-metal-gear-solid/.
BROWN, Peter. Hideo Kojima Says It’s His Destiny To Create New Games And Take Risks. (20/09/2019) Ссылка: https://www.gamespot.com/articles/hideo-kojima-says-itshis-destiny-to-create-new-ga/1100-6469867/.
COOK, Dave. The Art of Metal Gear: Yoji Shinkawa’s Visual Legacy. (23/04/2013) Ссылка: https://www.vg247.com/the-art-of-metal-gear-yoji-shinkawas-visual-legacy.
CORELITZ, Joel. Home Depot was instrumental to Death Stranding’s soundtrack. (13/11/2019) Ссылка: https://www.polygon.com/2019/11/13/20959161/death-stran-ding-music-score-soundtrack-kojima.
CROFT, Liam. Interview: Death Stranding’s Soundtrack Will «Defy Classification», Says Score Designer. (07/11/2019) Ссылка: https://www.pushsquare.com/news/2019/11/interview_death_strandings_soundtrack_will_defy_classification_says_score_designer.
DOREE, Adam. Hideo Kojima: The Kikizo Interview 2008. (24/08/2008) Ссылка: http://archive.videogamesdaily.com/features/hideo-kojima-interview-2008-p1.asp.
FOUSSEREAU, Julien. Hideo Kojima: «Mon aversion pour la violence guerrière est à l’origine de Metal Gear. (19/11/2019) Ссылка: https://www.telerama.fr/monde/hideo-kojima-mon-aversion-pour-la-violence-guerriere-est-a-lorigine-de-metal-gear,n6522741.php.
GARST, Aron. Playing piano with a sledgehammer: creating Death Stranding’s unidentifiable score. (08/11/2019) Ссылка: https://www.theverge.com/2019/11/8/20954112/death-stranding-score-music-interview-joel-corelitz-ludvig-forssell.
GIFFORD, Kevin. Metal Gear Solid devs discuss the Fox Engine and why they built their own software from scratch. (22/05/2013) Ссылка: https://www.polygon.com/2013/5/22/4354742/metal-gear-solid-devs-discuss-the-fox-engine-and-why-theybuilt-their.
GOLDBERG, Harold. A Video Game Auteur’s Quest for Connection. (27/11/2019) Ссылка: https://www.vulture.com/2019/11/hideo-kojima-death-stranding.html.
GOLDFARB, Andrew. DICE 2016: Why Kojima Hopes Keep His New Studio Small. (15/06/2016) Ссылка: https://www.ign.com/articles/2016/02/19/dice-2016-why-kojima-hopes-to-keep-his-new-studio-small.
GRAJALES, Lorenzo. Hideo Kojima Reflects on 25 Years of Metal Gear. (23/07/2012) Ссылка: https://blog.playstation.com/2012/07/23/hideo-kojima-reflects-on-25-years-of-metal-gear/.
GREEN, Holly. The Sound of Death Stranding: Behind the Score of Hideo Kojima’s New Game. (08/11/2019) Ссылка: https://www.pastemagazine.com/games/death-stranding/death-stranding-sound-design-interview/. – На момент издания книги ссылка недоступна.
HAZLEHURST, Beatrice. PREMIERE: Low Roar Brings Death Stranding to Life in «Give Me An Answer» Video. (26/07/2017) Ссылка: https://www.papermag.com/premiere-low-roar-raises-a-whole-lot-of-questions-with-new-give-me-an-2465833143.html.
HEM ERIKSEN, Marianne. Viking Homes Were Stranger Than Fiction: Portals to the Dead, Magical Artefacts and «Slaves». (13/03/2019) Ссылка: https://theconversation.com/viking-homes-were-stranger-than-fiction-portals-to-the-dead-magical-artefactsand-slaves-112548.
IHLER, Juliette. Fécondité et originalité du concept d’«Homo demens». (16/02/07) Ссылка: https://www.hominides.com/html/references/homo-demens.php.
IWATA, Satoru. Iwata Asks: Super Mario Galaxy. Ссылка: https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/1-How-Super-Mario-Galaxy-Was-Born-230044.html.
KEIGHLEY, Geoff. The Final Hours of Metal Gear Solid 2: Sons of Liberty. (16/05/2012) Ссылка: https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2sons-of-liberty/1100-6376810/.
LAFLEURIEL, Erwan. Hideo Kojima, Death Stranding et le lancement de son Studio. (26/01/2017) Ссылка: https://fr.ign.com/death-stranding-ps4/22207/feature/hideokojima-death-stranding-et-le-lancement-de-son-studio.
LEONE, Matt. The People Who Made Metal Gear Survive. (26/02/2018) Ссылка: https://www.polygon.com/features/2018/2/26/17052684/metal-gear-survive-development-team-konami.
LEONE, Matt. What It Was Like Working at Kojima Productions Los Angeles. (30/10/2019) Ссылка: https://www.polygon.com/2019/10/30/20939334/what-it-was-like-working-at-kojima-productions-los-angeles.
LEWIS, Leo. Hideo Kojima on «Death Stranding» And The Art Of Cinematic Video Games. (06/09/2019) Ссылка: https://www.ft.com/content/9ea34b6e-cea4-11e9-b018ca4456540ea6.
LIGMAN, Kris. Inside Kojima Productions’ New U. S. Studio. (06/09/2013) Ссылка: https://www.gamedeveloper.com/business/inside-kojima-productions-new-u-s-studio.
MAKUCH, Eddie. Hideo Kojima Tries PlayStation VR, Visits LittleBigPlanet Dev Media Molecule. (25/01/2016) Ссылка: https://www.gamespot.com/articles/hideo-kojima-tries-playstation-vr-visits-littlebig/1100-6434113/.
MCKEAND, Kirk. Sony Wouldn’t Even Tell Low Roar Its Music Was For Death Stranding – «We were in the gutter». (06/01/2020) Ссылка: https://www.vg247.com/2020/ 01/06/sony-wouldnt-even-tell-low-roar-music-death-stranding/.
NAKAMURA, Toshi. Hideo Kojima’s Memories Of The PlayStation. (12/11/2014) Ссылка: https://kotaku.com/hideo-kojimas-memoirs-of-the-playstation-1669705939.
NELVA, Giuseppe. Former Konami Tech Director Talks Divorce Between Kojima and Konami: «You Must Believe in Hideo Kojima». (22/12/2015) Ссылка: https://www.dualshockers.com/former-konami-tech-director-talks-divorce-between-kojima-and-konami-you-must-believe-in-hideo-kojima/.
NITTA, Yuji & TANI, Shotaro. The Konami Exodus. (14/06/2017) Ссылка: https://asia.nikkei.com/Business/Companies/The-Konami-exodus.
OKADA, Kotaro. A Broken Dream Is Not The End: Hideo Kojima And His Lifelong Dedication To Taking Risks And Pursuing His Goal. (11/06/2019) Ссылка: https://www.bridgestone.com/bwsc/stories/article/2019/11/6-1.html.
Pad Poet. Sony Computer Entertainment Enters Into An Agreement With Kojima Productions. (16/12/2015) Ссылка: https://archive.md/aNiK3.
PARKIN, Simon. Hideo Kojima: Video Game Drop-out-interview part 1. (23/05/2012) Ссылка: https://www.theguardian.com/technology/gamesblog/2012/may/23/hideo-kojima-interview-part-1.
PARKIN, Simon. Hideo Kojima: Video Game Drop-out-interview part 2. (24/05/2012) Ссылка: https://www.theguardian.com/technology/gamesblog/2012/may/24/hideo-kojima-interview-part-2.
PARKIN, Simon. Why Did Hideo Kojima Leave Konami? (19/10/2015) Ссылка: https://www.newyorker.com/tech/annals-of-technology/why-did-hideo-kojima-leave-konami.
PARKIN, Simon. On The Road With Hideo Kojima. (24/05/2016) Ссылка: https://www.eurogamer.net/articles/2016-05-24-on-the-road-with-hideo-kojima.
PHELPS, Luke. Ludvig Forssell on the Weird and Wonderful Sounds of Death Stranding. (16/04/2020) Ссылка: https://www.gamereactor.eu/ludvig-forssell-on-the-weird-and-wonderful-sounds-of-death-stranding/.
RAD, Chloi. E3 2016: More Cryptic Death Stranding Details From Kojima. (16/06/2016) Ссылка: https://www.ign.com/articles/2016/06/15/e3-2016-more-cryptic-death-stranding-details-from-kojima.
REINER, Andrew. An Interview With Hideo Kojima. (15/06/2016) Ссылка: https://www.gameinformer.com/b/features/archive/2016/06/15/an-interview-with-hideo-kojima.aspx.
ROBSON, Daniel. Hideo Kojima Explains the Ups and Downs of the Creative Process. (18/11/2016) Ссылка: https://www.ign.com/articles/2016/11/18/hideo-kojima-explains-the-ups-and-downs-of-the-creative-process.
ROGERS, Tim. «Nawa» («The Rope») by Kōbō Abe. (01/11/2019) Ссылка: https://medium.com/@108/nawa-the-rope-by-kobo-abe-19db9afa6dd3.
SEGURET, Olivier. Haut de game. (11/07/2008) Ссылка: https://www.liberation.fr/ecrans/2008/07/11/haut-de-game_950054.
TOKAI, Sayuru. Creating an All-new Entertainment Experienced by Connecting People Thoughout the World and Technology. (18/11/2016) Ссылка: https://web.archive.org/web/20170110123033/http://sugoi-japan.jp/en/sugoi/05.html.
YIN-POOLE, Wesley. Hideo Kojima Shows Off his Fancy New Studio. (26/01/2017) Ссылка: https://www.eurogamer.net/articles/2017-01-26-hideo-kojima-shows-off-his-fancy-new-studio.
Книги
DEBBABI-ZOURGANI, Mehdi. Ludothèque N.6 – Snatcher & Policenauts. Тулуза. Издательство Third Éditions, 2018, 104 стр.
HUIZINGA, Johan. Homo ludens: Essai sur la fonction sociale du jeu. Париж. Издательство Gallimard, 1988, 350 стр.
COURCIER, Nicolas & EL KANAFI, Mehdi. Metal Gear: Une Œuvre culte de Hideo Kojima. Тулуза. Издательство Third Éditions, 2012, 264 стр.
STURGEON, Theodore. Les Plus qu’Humains. Париж. Издательство J’ai Lu, 2019, 287 стр.
SZCZEPANIAK, John. The Untold History of Japanese Game Developers Volume 1. Издательство SMG Szczepaniak, 2014, 526 стр.
SZCZEPANIAK, John. The Untold History of Japanese Game Developers Volume 3. Издательство SMG Szczepaniak, 2018, 424 стр.
TESTA, Pietro. Mummification: To be Reborn in the Afterlife. Издательство Harmakis Editions, 2020, 197 стр.
ANONYMOUS. The Art of Death Stranding. Париж. Издательство Bragelonne, 2020, 256 стр.
Видео
Alex Johnson. G4TV Icons: Hideo Kojima. [5 сентября 2007]. YouTube [10 мин] Ссылка: https://youtu.be/WNbPHvW941s.
BAFTA Guru. HIDEO KOJIMA & DEATH STRANDING: Bridging the Worlds of Film and Games | Livestream. [1 ноября 2019]. YouTube. [56 мин 53 сек] Ссылка: https://youtu.be/5w9BeA9r1iI.
Develop: Brighton Conference. Develop 2016 Highlights – Hideo Kojima & Mark Cerny Exclusive Interview. [15 июля 2016]. YouTube. [4 мин 29 сек] Ссылка: https://youtu.be/C1se1KNNge0.
Eruantano. The Art of Video Games – A Conversation with Hideo Kojima. [3 апреля 2012]. YouTube. [57 мин 51 сек] Ссылка: https://youtu.be/aZkfMwBBdM0.
Game Informer. Yoji Shinkawa’s Life
Ознакомительная версия. Доступно 15 страниц из 74
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